After Dinos Aftermath Gallery Image.png

After the Age of Dinosaurs : Who Lives? Who Dies? And Why?

After the Age of Dinosaurs

Who Lives? Who Dies? And Why?

Immersive Gallery Experience | Field Museum

My Role

  • Creative Direction

  • Projection Mapping

  • Story Development

  • Media Production

  • Cross-disciplinary Collaboration

Overview

Who Lives? Who Dies? And Why? is an immersive gallery experience within the After the Age of Dinosaurs exhibition that explores how different adaptations influenced which species survived the mass extinction that ended the Age of Dinosaurs. Through projection mapping, animation, and an environmental soundscape, the gallery extends the story introduced in the Impact Theater, creating a continuous narrative as visitors move through the exhibition.

 

Creative Challenge

The challenge was that the experience needed to feel visually connected to the exhibition's larger narrative while supporting a seamless transition from the Impact Theater into the gallery.

Design Approach

The gallery was conceived as a continuation of the Impact Theater, extending the exhibition's visual language beyond the theater walls. I developed the projection mapping surrounding the cutout monitors using a background animation created by Rachel Oftedahl, creating a seamless transition between the cinematic introduction and the gallery experience.

To tell the stories of who lived, who died, and why, I selected a cutout shadow box illustration style paired with minimal animation and text. This approach allowed complex scientific ideas to be communicated in a simple, accessible way that encouraged visitors to focus on observation and comparison rather than dense explanation. The limited animation style also supported clarity, ensuring that the scientific concepts remained legible for visitors of all ages.

Illustrator and animator Katrina Zimmerman created the animated species sequences displayed on the cutout monitors, translating evolutionary concepts into clear visual narratives. To maintain cohesion across the exhibition, the color palette of the illustrations was intentionally aligned with the broader graphic design system of the gallery, ensuring visual continuity between media, signage, and environmental design.

Animation

Soundscape Concept

To reinforce the emotional atmosphere of the space, composer Jesse Solomon Clark created an immersive soundscape that evokes the desolate landscape following the extinction event. Together, these elements create a layered environment where projection, animation, illustration, and sound work in unison to support exploration and discovery.

AFTER THE AGE OF DINOSAURS: AFTERMATH SOUNDSCAPE
Composer, Jesse Solomon Clark and Produced by Latoya Flowers
 

Visitor Experience

Visitors enter a space that feels like an extension of the Impact Theater rather than a separate exhibit. The surrounding projection, ambient soundscape, and animations work together to immerse visitors in Earth's changing environment following the extinction event.

Collaboration & Creative Leadership

Creating this gallery experience required close collaboration across multiple disciplines. Working alongside curators, scientists, an exhibit designer, developers, Rachel Oftedahl, Katrina Zimmerman, Jesse Solomon Clark, and media integration specialists, I translated scientific research into an immersive environment that combined interactive storytelling, projection mapping, and sound.

By coordinating multiple media elements within a shared visual and narrative framework, the experience demonstrates how environmental storytelling can transform complex scientific concepts into meaningful visitor experiences.

Project Credits

Client
Field Museum

Role
Creative Direction, Media Development and Projection Mapping

Exhibit Design
Sarah Daley

Impact Theater – Animation
Rachel Oftedahl

Who Lives, Who Dies & Why – Animations
Katrina Zimmerman

Composer
Jesse Solomon Clark

Media Integration
Angle Park, Inc. and Field Museum